Blood Bowl II Cheat Sheet
Here are my quick overviews for all the teams in the Blood Bowl 2 video game by Games Workshop and Cyanide Studio… Because I couldn’t find good ones anywhere else.
On paper, Bretons are the worst teams in Blood Bowl II. They lack any skilled offensive players and have no big, strong, players for brawling with opponents. Their Linemen and Blockers are the weakest of any race and, while their Blitzers are excellent, their Blitzers are also not necessarily the best players in the game.
That said, the strength of any Bretonnian team is obviously its Blitzers. However, a less obvious strength is the fact that their other players are so easily replaceable that there’s no reason to be cautious with them. Just throw waves of blockers and linemen at your opponents to distract them long enough for your blitzers to swoop in and make a play.
Play a Bretonnian team if you’re looking for a challenge, or if you enjoy playing a more strategic game. The Bretons play a bit like a game of chess, sacrificing pawns so more powerful players are free to move around the field. Figuring out the best use of the Wrestle and Fend skills of your blockers and linemen is the key to success. Once you level up your blitzers they can make excellent two-way players and can dominate the game with a plethora of offensive and defensive skills at their disposal.
Chaos teams are strictly defensive, brawling, teams. Four powerful Chaos Warriors and a mighty Minotaur give Chaos teams a formidable front line. The Beastmen are adequate linemen who excel at the Blitz because of their Horns Mutation.
Where Chaos teams struggle is on offense because they lack the speed to score quickly or the agility to dodge tackles. They also have no passing or catching skills, and often struggle to even pick up the ball! Your best option with a Chaos team is to forget about the ball and focus on the brawl.
If you like being a bully, then a Chaos team is for you! Chaos teams are usually bigger and stronger than their opponents and constantly knock them to the turf. Also, once Chaos players start leveling up, they have access to Chaos Mutations, which can add some real fun and quirky abilities that no other team can match. The key to winning with a Chaos team is managing the Minotaur, who needs constant companions to avoid going “Wild”, and to injure as many opponents as possible during each match. Skill up your Warriors with Block and Mighty Blow, give your Beastmen as many Mutations as they can handle, then have fun storming the castle/end zone!
Dark Elves are dangerous on the defensive end and mildly scary on offense. With the possibility of fielding up to 10 specialized players, Dark Elf teams are some of the most skilled teams in the game. However, their odd combination of violent skills with poorly armored players makes coming up with good game plans both tricky and essential for success.
Using your players wisely is another key. Blitzers and Linemen can be used as muscle, but must avoid extended brawls. Assassins and Witches can rack up the kills and injuries by picking off weaker opponents, but it’s up to the agile Runners to grab the ball and actually score some points.
First and foremost, Dark Elves have the coolest aesthetics of all the teams. Cool armor, wicked helmets, and sexy abs are on full display. They even have the only female players in the game, with the Witch Elf, who sports leather short-shorts and thigh high armored boots. Aesthetics aside, Dark Elves are another team to play if you’re looking for a tactical challenge or a new way to play the game. Mobility is the Dark Elves greatest asset. All of their players have high Agility and decent MA, so keep your players on the move and attack your opponent’s’ weak spots with whichever of your skilled players is best for the job.
Dwarves are slow, but sturdy, and incredibly good at line-play. Most of their players have Block, Thick Skull, and high AV, which makes them hard to knock down and even harder to KO or injure. This makes Dwarf teams highly suited for brawling and trench warfare. Their basic linemen are some of the best in the game with the Block & Tackle skill combination that makes them a nightmare to go against. 2 Blitzers, 2 Troll Slayers, and a Death Roller add even more brute force to Dwarf front lines while Runners take care of scooping up the ball and running for touchdowns.
Speed, however, is the achilles heel of the Dwarves, as they are the slowest teams in the game by far and can be scored on easily if forced to play in the open field. Also, while the Death Roller is very cool, it is also the most unreliable of all the Large Players in the game because it is usually thrown out of the game by the referee after the first touchdown is scored.
Dwarf teams are steady and consistent, rarely succumbing to injuries or replacing players due to death. It takes a special kind of patience to play one of these teams, so If you like grinding out wins and punishing your opponents with crushing blocks, then the Dwarfs are for you. Injuries, KOs, & Deaths are your path to victory.
Speed, Agility, and the passing game are what High Elves are all about. Every player on an Elf team can throw, catch, and dodge better than most other teams thanks to their high agility. This makes any player on the field a threat to score.
Defense and brawling is where Elf teams struggle, but intelligent use of their excellent Blitzers and versatile Linemen can allow Elf teams to play just enough defense to outscore any opponent.
The Key to Elf teams are their excellent Catchers who have the speed and agility to score touchdowns, but also have the strength to hold their own on defense.
If you enjoy scoring points and completing passes, then Elf teams are for you. Most Elf teams can score from anywhere on the field in just a turn or two by throwing long passes that other teams wouldn’t even dream of attempting. Also, with all the passing and scoring, it’s easier to level up Elf players and gain all the skills you need to survive and win. High Elf players can be some of the best players in the game at high levels.
Human teams are good, solid, teams with few weaknesses. They have skilled Throwers for offense, solid Linemen for defense, and a decent Large Player in the Ogre for surviving brawls.
The real secret to Human teams, however, is the fact that they can field both 4 Catchers and 4 Blitzers. This allows Humans the flexibility to focus on either offense or defense, depending on who they put in the game and which team they’re facing.
It’s always cool to play as Humans because they’re more relatable and they have pronounceable names, not to mention that their helmets and armor sets are also very iconic. As far as playing goes, if you like versatility and don’t want to get railroaded into playing one set style based on your player’s limitations, the Humans are for you. They can excel at just about any play style and, with the proper levelling, can be forged into any kind of team you want.
Lizardmen are one of the newest and most bizarre races in the game. Available as DLC or as a pre-order bonus, the Lizardmen add a unique flavor to the game thanks to their odd mix of very big and very small players.
Lizardmen are strong up front with their huge Saurus blockers and even huger Kroxigor big-man leading the way. However, they rely on flocks of weak and vulnerable Skinks to guard their flanks and handle the ball. The Skinks are speedy, but their lack of skills or agility often makes offense a comedy of errors for Lizard teams. Also, Skinks’ get injured and killed a lot. A LOT.
If you miss the thrill of playing with Halflings, Snotlings, or any other tiny players from Blood Bowls past, then the Lizardmen might be for you. It’s fun to swarm down the field with a pack of Skinks surrounding the ball while the Saurus’ and Kroxigor do the heavy bashing on the line. It’s an interesting combination of squishy speed with sluggish brute force that takes time to master, but is well worth it once you do. Also, the excellent character designs and funny animations make the Lizardmen a real treat to play with.
Orcs, like Humans, are another skilled and balance race who can excel at many facets of the game. However, Orcs teams tend to lean towards defense more than other races thanks to their powerful Black Orc blockers, sturdy Linemen, and effective Blitzers.
Orcs are also good in a brawl thanks to high AV for most of their players and a near unkillable Troll big man. Its best for Orcs to win a battle of attrition because they lack the speed and catching skills needed for explosive passing offenses. Also, Goblins are unimpressive as either runners or catchers until they level up and gain some speed or agility.
If you want a team that’s rough and tough like the Dwarves or Chaos, but also has a chance to score more than one TD per game, then the Orcs are for you. One huge plus for Orc teams is that they can have a whopping 15 non-linemen players on their roster, more than any other race. This gives them the ability to field very powerful teams, especially once some of their skilled players are leveled up.
Skaven teams are all about speed and running the ball. Storm Vermin and Gutter Runners are the heart of any Skaven team, and keeping those players healthy and scampering around the pitch is top priority.
The Rat Ogre is an effective big-man, but Skaven teams don’t have the AV to brawl effectively. The passing game is an option thanks to Skaven Throwers, but it’s more effective with leveled up players who have some catching skills. Finally, Skaven have access to Chaos Mutations as they level up. This gives Skaven teams an unpredictability to their roster as the team improves that can be hard to counter.
Skaven are funky, dirty, quirky rodents who can run like the dickens. Their linemen are cheap and replaceable and their Storm Vermin blitzers along with a Rat Ogre gives them a good enough front line to allow the Gutter Runners to score in bunches. Also, their access to Chaos Mutations can quickly turn expendable players into cornerstones of your team. If you like being the plucky underdog and playing a fast and chaotic style, then Skaven are for you!
Wood Elves are the second pre-order/DLC race to be introduced into Blood Bowl II and, like the Lizardmen, they are an interesting mix of players and skills that are at once familiar and strange.
Wood Elves are similar to High Elves, in that they are primarily passing teams, but they differ in a few key areas. First and foremost among the Wood Elves are the Wardancers, which are a fast, expensive, and lightly armored kind of blitzers. Their combination of speed and agility along with Blocking and Dodging skills make them excellent two-way players. Wood Elf Catchers are the next best players on the team, and dangerous deep threats, but their lack of strength and armor make them easy targets for enemy players. Strength and armor are a liability for all the Wood Elf players, except for one curious addition, the Treemen. Treemen give Wood Elf teams some hope of keeping their front lines intact against stronger teams, but their near complete immobility makes them a liability in many situations.
If you like playing a fast and wide open style with plenty of passing and skill, then the Wood Elves are for you! More challenging to play with than other Elves, winning with Wood Elves will truly test your skills as a coach.